C# Game Engine
This C# game engine experiment explores a minimal rendering and input loop without external frameworks.
Read post ->Technical blog
Gameplay programming, Unreal Engine, and systems notes.
Projects
Tools, prototypes, and experiments.
This C# game engine experiment explores a minimal rendering and input loop without external frameworks.
Read post ->Space Master is a top-down single-player space shooter built to explore tight controls, scoring, and enemy patterns.
Read post ->Alien Wars is a top-down multiplayer space battle experiment with account systems, progression, and live-session tuning.
Read post ->Project Ignite is a VR game prototype focused on fast movement, reactive combat, and vertical level design.
Read post ->VREngine is a Unreal Engine plugin that packages common VR interactions so new projects can start with solid locomotion and input fundamentals.
Read post ->Unreal Toolkit is a build and packaging helper for Unreal Engine projects, focused on reducing editor time and streamlining multi-platform output.
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