Why I Switched from Wordpress
The other week I received an email from my hosting provider saying my website was due for renewal. That was fine until I saw the price. They wanted a little …
Read post ->Technical blog
Gameplay programming, Unreal Engine, and systems notes.
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The other week I received an email from my hosting provider saying my website was due for renewal. That was fine until I saw the price. They wanted a little …
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In Lunaris, we faced a significant design challenge: creating a flexible inventory system capable of supporting different item variations. Typically, inventory …
Read post ->Ever find yourself switching lenses often? I did, until I found the perfect all-in-one zoom. I stopped by my local CEX and spotted a used Canon EF-S 18–135mm …
Read post ->Year
Introduction Every year, countless video games fade into obscurity - not because they’re forgotten, but because they’re forcibly removed from our …
Read post ->Introduction Compiling Unreal Engine from source is a rite of passage for game developers seeking the deepest possible understanding and customization of their …
Read post ->Introduction The latest update HarmonyLink 2, has been unveiled alongside a groundbreaking plugin for the Unreal Engine Marketplace. This iteration introduces …
Read post ->Introduction In the landscape of Unreal Engine development, managing data tables effectively is crucial for both small and large-scale projects. The traditional …
Read post ->Year
Are there games you’ve heard people rave about but never got around to playing? That was me with the iconic Half-Life series. Though praised by many, it …
Read post ->Bioshock 1 Remastered If you’ve ever taken a chance on a free game only to be pleasantly surprised, then you’ll understand the mesmerizing …
Read post ->Hello, gaming community! I’m excited to present HarmonyLinkMC, a breakthrough Minecraft mod designed to optimize and enhance your experience on handheld …
Read post ->HarmonyLink: View is a compact, efficient system metrics viewer designed specifically for handheld devices like the Steam Deck. Part of a larger project, it …
Read post ->Introduction Hello, fellow coders and gamers! Today, I am excited to introduce you to my recent project, HarmonyLink, an innovative project created using the …
Read post ->Hello everyone, Yesterday I released version 1.0.1 of Unreal Toolkit, the new version made the file size smaller and fixes a critical bug which caused the …
Read post ->Unreal Toolkit is a new project I’ve been working on that aims to make the process of packaging easier and potentially faster. With this program …
Read post ->Hello everyone! Hope you all had a great new year! This year I plan to continue the development of VREngine. For those who don’t know, VREngine is a side …
Read post ->Year
Rider is a powerful IDE by JetBrains that allows you to quickly develop games. I have been using this fantastic editor to code for the past year and its …
Read post ->While working on VR Engine, I needed to detect what kind of controller the player is using (e.g. Index, Vive, Oculus) and surprisingly there doesn’t seem …
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