Rider is a powerful IDE by JetBrains that allows you to quickly develop games. I have been using this fantastic editor to code for the past year and its amazing. I have been using it for development at Plutoverse as well as for VR Engine. Lets start from the appearance side, Rider for Unreal looks much better than visual studio’s design and has a huge focus on the integration between C++ and Blueprints. It has great auto completion and syntax checking. ...
Detect Vr Controller in Unreal Engine
While working on VR Engine, I needed to detect what kind of controller the player is using (e.g. Index, Vive, Oculus) and surprisingly there doesn’t seem to be a native function for it so I went out to then internet and searched for a way but nothing came up. My first idea was to get the device name of the motion controllers but that just reports as “SteamVR” which doesn’t really help. ...